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Tiny percentage of mobile apps will make it

Consumers are increasingly turning to recommendation engines, friends, social networking or advertising to discover mobile applications rather than sorting through the thousands of mobile apps available. As a consequence, Gartner predicts that through 2018, less than...

Legitimate software poses business threat

Vulnerabilities in software regularly used by employees at work are the leading cause of internal cyber-security incidents in business. This was one of the conclusions drawn by the Global Corproate IT Security Risks 2013 survey conducted by B2B International in...

Phone access ‘vital’ while driving

Almost 50% of consumers consider it vital to have access to a phone in their vehicle, and about 40% consider it vital to access apps such as navigation and music while in the vehicle. These are among the findings from IDC Manufacturing Insights, from its national...

Utilities’ gamification spend to boom

In a new study, Business Strategy: The Role of Gamification in Utilities’ Consumer Engagement, IDC Energy Insights forecasts that, by 2014, worldwide utilities IT spending for gamification tools, applications and services will be approximately $13,5-million, rising to...

Datafinity opens Cape Town branch

To cater for the increased demand in its electronic workflow and document management solutions in South Africa, as well as increasing sales of its electronic signature pads, Datafinity has opened a branch in Cape Town. The company has more than a decade of experience...

Consumers urged to shun counterfeit goods

A new global campaign by the UN Office on Drugs and Crime (UNODC) aims to raise awareness among consumers of the R250-billion-a-year illicit trafficking of counterfeit goods. The campaign – “Counterfeit: Don’t buy in to organised crime” – information consumers that...

Online comes of age with two-track retail

Slick multi-channel retail operators offering consumers the flexibility to shop how and when they like have been the most successful this holiday season. While extreme weather in many parts of Europe and North America dampened the usual end of year shopping activity,...

Google pays $3,2bn for smart home developer

Google has bought Nest Labs, a company which makes smart thermostats and smoke alarms. Tony Fadell, founder and CEO of Nest Labs, was best known in years past as one of the iPod’s developers. He and fellow Apple engineer Matt Rogers co-founded Nest Labs in 2010,...

Tiny percentage of mobile apps will make it

Consumers are increasingly turning to recommendation engines, friends, social networking or advertising to discover mobile applications rather than sorting through the thousands of mobile apps available. As a consequence, Gartner predicts that through 2018, less than...

Legitimate software poses business threat

Vulnerabilities in software regularly used by employees at work are the leading cause of internal cyber-security incidents in business. This was one of the conclusions drawn by the Global Corproate IT Security Risks 2013 survey conducted by B2B International in...

Phone access ‘vital’ while driving

Almost 50% of consumers consider it vital to have access to a phone in their vehicle, and about 40% consider it vital to access apps such as navigation and music while in the vehicle. These are among the findings from IDC Manufacturing Insights, from its national...

Utilities’ gamification spend to boom

In a new study, Business Strategy: The Role of Gamification in Utilities’ Consumer Engagement, IDC Energy Insights forecasts that, by 2014, worldwide utilities IT spending for gamification tools, applications and services will be approximately $13,5-million, rising to...